![]() ![]() White Scars- Winner: 1) Can Charge after Advancing or Falling Back. Plus, with the new rules on plasma blowing up on an unmodified roll of 1, Hellblasters using Weapons of the Dark Age Strat will be slinging 3-damage plasma volleys on a 2+ (rerolling 1’s with a Captain). And, if you take casualties, it looks like you may not be losing more than one model at a time. These guys are winners because as long as they stand still, pretty much everything will be hitting on a 2+ in the entire army. 2) Something about Combat Attrition, probably auto-pass. Dark Angelsĭark Angels- Winner: 1) +1 to hit if the unit did not move in this turn. It looks like some Chapter Tactics may be getting tweaked in the days ahead and because of that, we’ll be using the sheet that was spotted in the official SM codex preview video.Īlthough it’s pretty hard to read, some savvy Reddit users have been breaking it down! User u/AenarIT broke it down and posted this list which has over 400 comments already. Space Marines Codex Chapter Tactics: Winners & losers But some Chapters have gotten way better now that other game rules have been shuffled around. While some Chapters were great in 8th Edition, other Chapters have risen above them in 9th Edition with rules reworks like terrain, hit modifiers, new unit releases, etc… Here are the Chapter Tactic winners and losers for 9th Editon.īefore we begin: We should note that none of these Space Marines Codex Chapter Tactics are “bad” (losers). ![]() Not all Space Marine Chapters were created equal. 9th Edition Space Marines are good, but which ones have the best Chapter Tactics bonus rules from the new codex? Let take a look at the latest! ![]()
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