![]() ![]() It was also at least the second version of the skill tree designed for Diablo 4 Blizzard showed an earlier incarnation back in 2019, when the game was revealed at BlizzCon. The tree shown two years ago was clearly described as “pre-alpha,” “in development content,” and “NOT FINAL.” The earlier incarnation of the skill tree, unveiled during a quarterly update back in September 2020, looked extremely sick, but did not seem all that practical. The change from sick-ass ancient hell tree to lines and icons is totally OK. Here’s a peek the current look of Diablo 4’s skill tree for the Barbarian class: Image: Blizzard Entertainment Players will navigate the big board of skills with a mouse or analog stick, spending skill points earned by leveling up. It now looks like a diagram carved into stone. ![]() The skill tree is now a figurative tree, with nodes, straight connective lines, and branches overflowing with skills and modifiers. Instead, Diablo 4 players can expect a more traditional video game menu interface when the action-RPG launches sometime next year. Playing the game’s beta this weekend, I was deeply conflicted to discover that the game’s skill tree is no longer that sick-ass literal tree. Diablo 4’s skill tree, through which players allocate skill points to learn new talents and abilities, was once a totally sick, evil-looking, gnarled and blackened tree with, like, hellfire inside, and veins and blood pouring out the bottom. ![]()
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